date: 2026-04-05
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Starting at Besanlon after the Siege of Ratmen
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Aiming for Fort Dranin, to pass through to Fort Valengueux
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Awoke to town dignitaries thanking us for saving the town
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Travel to town hall to meet the Mayor Lieke
- Says its a miracle we were here to defend the town
- Almost all adventurers have moved onward for the Great Hunt
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8 hours travel between Besanlon to Fort Dranin
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Fort Dranin
- Arrive later than expected, a few hours before sunset
- Show the gate house the Duke’s Seal and the letter from Mayor Lieke
- Pass through easily and are directed to the commander in the keep
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Commander Renu Bleckmens of Fort Dranin
- Informed by messenger bird of the Ratmen Siege, and the successful defence by the party
- The army had assumed the Ratmen attacks had stopped, and guards became lazy
- With the closeness to Brittany, the guards in Fort Dranin stayed wary
- He says the main danger to them is the Fort Valengueux
- The pass between Forts is completely locked down
- Asked to help with a sensitive matter nearby
- Dranin forces sent out a scout team into Brittany
- 4 man team
- Commander is expecting war to erupt any moment and wants up to date knowledge
- Only received a messenger pigeon 1 week ago
- The last pigeon they had
- All further knowledge needs to be delivered by hand
- Last message says they had found an unusual site in the South-West mountains with magical presence
- The Zig of Gurpo
- Due to return to the keep 2 days ago
- Likely they were picked up by the Bretton border guard
- All magical sites are of massive import during war
- We are tasked with rescuing the scout team preferably alive
- If the Brettons find out the origins of the spy team that may begin the war
- The Intel report needs to be retrieved
- Is encrypted with a cypher with the cryptographer of Fort Dranin
- Not impossible the Brittons can crack the code
- Preferable if we don’t kill anyone unnecessary
- Take all other intelligence possible
- If possible, assassinate the other commander (Gilot Bougit) in a way that won’t trace back to the Wallonians
- Give them a passphrase
- Absolute Dutch-sounding bullshit
- Wir heeben in seerios probleem
- Enemy commander is known to be a regional noble
- Not very committed to his troops or position
- Likely in a short posting at the border and will leave soonish
- Enemy dungeon is located below the keep
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Fort Valengueux
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Assault on Fort Valengueux
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Stealthed through the mountain pass with pass without trace
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Dimension doored into the keep
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Climbed down into lower atrium
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4 Doors
- West - Barracks
- East - Office
- North - Mess Hall
- South - Dungeon
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Read thoughts show commander is stressed about possible upcoming war
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Preparing for a siege not an attack
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Have been undersupplied by Vermandois
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Head down dungeon stairs 8 lvls
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Return to office and wait 30 mins
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3 noble guard looking guys go from office to barracks
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1 noble guard is slurped into the bag of holding
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Kill Gilot Bougit
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Missing report
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Unsent letters
- “Frerault ale is shit, sent stuff from Metz”
- Metz is Brittany capital in South-East
- Frerault is central Brittany
- A half-written letter to king of Brittany
- Advising to go the diplomatic route and not start the war; add notes to sow distrust
- Leave a note to Vermandois Emperor saying worries about assassination
- “Frerault ale is shit, sent stuff from Metz”
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+1000gp of gold and gems
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Intel about troop and supply movements of tactical import
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Wand of secrets finds a secret door behind to bookcase with no traps
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Better lit than the main dungeon staircase, also goes down 8 floors
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Head down to dungeon to rescue scout party
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In disguise, Luc is Mage, BB is noble guard, J is prisoner
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One scout has a singular stab wound to the back of the neck as the cause of death
- He is the cryptographer
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All beings are put into the bag of holding and dimension doored out
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Arrive back at Fort Dranin at midnight
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Go straight to the keep to see commander Bleckmens
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Give all reports, info, and commanders thoughts
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Offers any assistance we need
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Team of scouts explain the ruins they found were in the shape of a large Ziggurat
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They revealed no info during torture
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The scouts give us the best path to Gurpo without being detected
- Slightly circuitous route that avoids the fort and all major roads
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Mentioned there appeared to be some sort of arcane lock at the entrance
- Text and/or puzzle needed to be solved
- They wrote down what they could see
- Luc uses comprehend languages to find out infernal
- Says “…Altar of the Lupine Lord…”
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Commander gifts +200gp from his personal reward pool
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Says he will also tell the King of Wallonia in Rotterden about our assistance
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That we are a major asset that allowed for success without imperilling the country
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Luc ‘speaks with dead’ the stabbed scout
- Passed out during torture but wasn’t killed by it
- Only awoke hearing movement in the room, then died
- When at the Zig, used detect magic to sense the door was enchanted, and there were other magical things behind the door of various types
- Abjuration on the door
- Transmutation and divination inside 30ft of door
- During internment the commander came down to torture them for fun
- The previous day the commander came down and during torture was preoccupied with muttering to himself about ‘that bitch’, and ‘Vermandois’
- For last question he gives us his last words and requests
Lore dump
- Grim Jester is an enemy we fought in the Fey Wild in previous campaign

- Southern Eoris states aren’t in participating in the War
- Hear the house of LaFayette has taken control over a neighbouring duchy
- Southern duchies don’t respect the rule of the current house of the sun throne
- Are using the war as a way to jockey for power and prestige
- Vermandois Empire has been historically decentralised since the Age of Strife and the collapse of the Vrankish empire
- Vermandois and the Sun Thrones ability to project their power in the empire has diminished over time
- If Vermandois is attacked, duchies will defend
- Any offensive actions most places won’t assist
- King Arnauld of Vermandois
- Rose in the last year
- 16 years old
- No current heir
- This was was launched as a means of authority and to show a tough face for a uncertain ruler
- Rumblings the southern states might be supporting another candidate for the Sun Throne
- Possibly Charles LaFayette?
- One of the biggest supporters of offensive action in Vermandois
- Grand Vizier - Hector Chapais
- Regent and tutor of king Arnauld
- A true believer of the king
- Publicly viewed as a fatherly adviser, but respects his authority
- Slight twinge of doubt in Lucs mind that the ‘tricks’ might be somewhat magical?
- Vermandois capital region has 2.1 million people
- Smaller than Angevin Empire by half
- Kingdom of the Sun has 129k troops in alliance
- Vermandois has 40k troops under direct command
- “Infiltrating Fort Valengueux” - Session Title
- Redo Luc’s Mystical Amulet as a character quest
- Separate main and side quests