date: 2026-04-16
- Start after long rest
- Bad rolls for survival
- used bauble and bonus die
- Almost midday
- Over hill is Ziggurat of Gurpo
- Almost identical to Shaidarahn
- Just way bigger, at least twice
- Like the smaller pyramids of Giza
- Open columned plaza with furniture outside entrance
- Unused for hundreds or thousands of years
- Paved plaza is a large mozaic
- Depicts a young woman elven wizard with a large hat
- Casting Prestidigitation to create fireworks
- A large crowd of people
- Upbeat and festive in tone
- Happening in the same plaza we are in
- 10,000 stones in the mozaic
- Each engraved with a name
- Each name is different
- Found the camp the recon team was using here
- Gurpo is the catalyst in the Festival of Rot
- The Zig isn’t the location of the Festival of Rot
- The mural is a commemoration of the event
- On the Zig, each brick has a name engraved as well
- Millions of names in the bricks
- The mural names are the sacrifices, and the brick names are the deaths from the beam
- A large door 25 feet across at the entrance of the Zig
- A stone megalithic door
- Infernal riddle on the wall
- Moon
- large columned entryway inside
- Abjuration magic was the magic riddle
- First four columns are transmutation magicked
- Jorgrim shoots one and it crumbles
- The rest transform into column monsters and obliterated
- Next room we see a young green dragon walking around
- Luc sneaks in to try and charm monster
- Jorgrim asks in draconic about future dangers
- Ask dragon about last person in the Zig
- Some point someone left the dungeon
- Jorgrim asks his name: Alzrarth
- Quite an old young dragon
- Hasn’t grown to adult size because he is stuck in here
- Very lazy, hasn’t left in a long time
- Never seen anyone try to enter
- He names familiar “Zethios the Young”
- In the next room we fight a 20ft statue
- After, we go into a small dark hallway
- At the end of the hallway, a wall appears behind us and traps us
- Close eyes and walk backwards
- Storeroom
- 2 healing potions
- 450gp
- Deck of Many Things
- Jacob pulls a card from the deck that has a scroll on it
- Solve a number puzzle to open a door
- Go through into a lovely room, well decorated
- Safe room, have a short rest
- Pull a lever to unlock second door back in dragon room
- Go through second dragon door
- Two statues, one man and one basilisk
- Turning the basilisk breaks eye contact and unlocks the door
- Pile of gold coins and diamonds
- Sceptre in the pile
- +2000gp
- +1000gp of diamonds
- Sceptre of regalness
- In the next chamber we find a large, watery pit and engage battle with our old nemesis, Mr Chuul
- Gravity inverts before the Chuul is fried
- In the inverted chamber we find a door, with a hallway to another safe room
- Four tables, three have items
- Five potions of healing
- A number of bottles and a box of some sort
- Food, with a rug underneath
- Set off a fireball trap
- Item revealed as a rod of alertness, and gurpos icebox
- Four tables, three have items
Lore
- Zig.S was not named after a chosen
- There is a Chosen called Gurpo
- There is a difference between zigs named after a chosen or someone else
- More than 6 zigs
- Two different types of zigs
- Created and in some way linked to the capture/imprisonment of the Chosen
- Likely that there is one seal in each Zig
- Zigs named after chosen have a seal and a Chosen sealed within
- Some chosen have definitely escaped
- No idea who Gurpo is or what she has done
- Bing deduces that Gurpo is the elf in the mural
- Also a Wizard due to hat, not other spellcasters