date: 2026-04-16

Session_Drafts


  • Start after long rest
  • Bad rolls for survival
  • used bauble and bonus die
  • Almost midday
  • Over hill is Ziggurat of Gurpo
  • Almost identical to Shaidarahn
  • Just way bigger, at least twice
  • Like the smaller pyramids of Giza
  • Open columned plaza with furniture outside entrance
    • Unused for hundreds or thousands of years
    • Paved plaza is a large mozaic
    • Depicts a young woman elven wizard with a large hat
      • Casting Prestidigitation to create fireworks
    • A large crowd of people
    • Upbeat and festive in tone
    • Happening in the same plaza we are in
    • 10,000 stones in the mozaic
    • Each engraved with a name
    • Each name is different
  • Found the camp the recon team was using here
  • Gurpo is the catalyst in the Festival of Rot
  • The Zig isn’t the location of the Festival of Rot
  • The mural is a commemoration of the event
  • On the Zig, each brick has a name engraved as well
    • Millions of names in the bricks
  • The mural names are the sacrifices, and the brick names are the deaths from the beam
  • A large door 25 feet across at the entrance of the Zig
    • A stone megalithic door
    • Infernal riddle on the wall
      • Moon
  • large columned entryway inside
  • Abjuration magic was the magic riddle
  • First four columns are transmutation magicked
  • Jorgrim shoots one and it crumbles
  • The rest transform into column monsters and obliterated
  • Next room we see a young green dragon walking around
  • Luc sneaks in to try and charm monster
  • Jorgrim asks in draconic about future dangers
  • Ask dragon about last person in the Zig
    • Some point someone left the dungeon
  • Jorgrim asks his name: Alzrarth
    • Quite an old young dragon
    • Hasn’t grown to adult size because he is stuck in here
    • Very lazy, hasn’t left in a long time
    • Never seen anyone try to enter
  • He names familiar “Zethios the Young”
  • In the next room we fight a 20ft statue
  • After, we go into a small dark hallway
  • At the end of the hallway, a wall appears behind us and traps us
    • Close eyes and walk backwards
  • Storeroom
    • 2 healing potions
    • 450gp
    • Deck of Many Things
  • Jacob pulls a card from the deck that has a scroll on it
  • Solve a number puzzle to open a door
  • Go through into a lovely room, well decorated
    • Safe room, have a short rest
    • Pull a lever to unlock second door back in dragon room
  • Go through second dragon door
  • Two statues, one man and one basilisk
  • Turning the basilisk breaks eye contact and unlocks the door
  • Pile of gold coins and diamonds
  • Sceptre in the pile
    • +2000gp
    • +1000gp of diamonds
    • Sceptre of regalness
  • In the next chamber we find a large, watery pit and engage battle with our old nemesis, Mr Chuul
  • Gravity inverts before the Chuul is fried
  • In the inverted chamber we find a door, with a hallway to another safe room
    • Four tables, three have items
      • Five potions of healing
      • A number of bottles and a box of some sort
      • Food, with a rug underneath
        • Set off a fireball trap
      • Item revealed as a rod of alertness, and gurpos icebox

Lore

  • Zig.S was not named after a chosen
  • There is a Chosen called Gurpo
  • There is a difference between zigs named after a chosen or someone else
  • More than 6 zigs
  • Two different types of zigs
  • Created and in some way linked to the capture/imprisonment of the Chosen
  • Likely that there is one seal in each Zig
  • Zigs named after chosen have a seal and a Chosen sealed within
    • Some chosen have definitely escaped
  • No idea who Gurpo is or what she has done
    • Bing deduces that Gurpo is the elf in the mural
    • Also a Wizard due to hat, not other spellcasters