date: 2026-06-11

Session_Drafts


  • Jorgrim receives the Rod of Ressurrection
  • BB receives the amulet of Pure Good
  • Luc receives the Book of Exalted Deeds
  • Waiting downstairs is El the merchant
  • She is here to share the bounty
    • She gives a cannon
    • She has gotten the cannon from Captain Siscatos
  • We give her BBs flask of perpetual alcohol
  • Jorgrim detects a number of coins on people walking around
    • Only gold coins are magical
    • Only people who work with gold and have gotten them recently have one
  • Take a ship to Gazianbul to investigate the Fixers HQ
    • Mostly a stopping port to Instantinople
    • A few people heading around on their way to parties
    • Jorgrim uses Locate Creature and after 15 mins of walking, gets a ping from the Clerk
    • Standing outside a large brewery with large liquid and grain storage
      • The building is still in use, just not today as everyone is on holiday
    • Jorgrim casts Pass Without Trace and the party jumps the fence
    • Luc picks the lock and the party enters
    • There is a sign above one door that says ‘storage basement’
      • below, there is just a normal storage closet
      • Scry shows the same clerk in the same spot
      • He has a pile of letters what have been building up all day
      • Open a secret wall doorway into a hallway
      • Entering his room we silence, dispel the effect, and hold person
      • Blindfold him and tie to a chair
      • explaining the situation, and he says a meeting occurs between the Fixers boss and someone else
      • The last day he remembers was about 5 weeks ago
      • He doesn’t know the real name of the Fixer boss, but they all call him the ‘Handyman’
      • Opposite room is a mudroom with Fixer garb
        • Many lockers are emptied
      • Last room has many magic coins within
        • Luc disguises as Godfrey before picking up the coins
        • A map of Constanbul on the wall with places marked
          • Bank of Mycea
          • 3 Underground locations
          • Reports of scouting missions and skirmishes that have happened
          • Bank was over a month ago, the others are much newer
        • A pile of reports from groups that aren’t mind controlled
        • Still cold meals on the table, not rotted, the exodus happened recently
        • Further in the facility area a large system of tunnels from the brewery
        • Many rooms for habitation and recreation
        • Everything in here says there was a hasty exit
        • ‘Dagger of Venom’
        • ‘Cloak of Disguise’
        • Handyman’s office is well cleared, other than a few reports
        • Nothing more than 5+ weeks ago
        • A large stash of assorted drugs
        • 200 teams of fixers all in the Mycean Empire
        • This HQ can support at max 1-200 people
        • Open a secret tunnel and go through to a rocky cove on the sea
        • many people have gone through this tube in the last day 100+
        • The trail of footprints ends and they all boarded a ship
        • Untie the scribe and send him to live with family in the East
  • Travel down to the Lighthouse, who says no ships have left the bay last night
  • Returning, we pass Aksaray and visit the harbourmaster
    • We bribe him 100gp and he says he has worked with the Fixers, but not in the past month
  • Returning to Constanbul, we don’t see any other smuggling coves
    • The marked map spot in the imperial palace is a storage building, near the kitchens that serve the royal palace and particular the Emperor’s house within
    • head to the Altisian Embassy and have them pass on a message through the Ambassador to the Emperor about the storage room situation
    • Linking the Fixer map with katherine’s talkings, we match a position of robbed goods near the Museum of Constanbul, the ‘Magnolia Mansion’
      • Door lady introduces herself as Katrina Barrow
      • She says there were no signs of break-ins
      • No one stays here overnight to witness this
      • In the cellar where things were stolen, it is still well-stocked with food
      • Enough food stolen to fed 100+ people for 1 or 2 days
      • A water drain in the room seems to be their method of entry
    • Down in the sewers, J sees tracks from three-toed feet
      • The tracks of Ratmen
      • Down in the poop sewer level we hear noise up ahead
      • Find a lot of Ratmen in the rooms of the sewers
      • Jacob ends the big with 578 damage in one turn
      • We find the stolen cheese, thinking it was to be placed into the Emperor’s storage
      • 25gp on Fixer
      • 20kg of Warpstone
      • 7 arcane bombs
      • Notable Communiques
        • Letter that talks about poisoning
        • Letter about procuring 8 arcane bombs
        • Letter reporting to Iskander, alongside fireworks there is an assassin
    • Leaving the sewers we find the rat nest exit near the walls of the imperial palace
    • We speak with the Ambassador about what has happened, and he sends immediate word to the Imperial Palace about the poison, bomb, and assassin
    • We return 13 wheels of cheese to Katrina in return for 500gp
    • Luc teleports the cannon base and warpstone to Pabst

Lore

  • Sending stone is with Ignatius Pabst
  • There has been a shadow war between the Ratmen and the Fixers underneath Constanbul
  • Freek Bootsveld is a source of the Fixers/Spider