Ambush at the Keep
Link to original
- Dragon and vessel rider crash into Duke Richard’s office and summons living armour before all dying, finding listening device on the armour
- Zethios follows Bingus Bongus, who slaughters invading Vermandois troops in Keep courtyard and channels Khorne
- Luc and Jorgrim kill five Vermandois knights outside the Vault and find one killed within by the Mysterious Assassin
- Speak with dead knight reveals all were teleported in by a handsome mage to kill Duke Richard, Ignatius Pabst, and secure the Vault
- Duke Richard awards 300gp and a favour to The Party, and Ignatius Pabst secures a Dark Seal in the Vault
Wallonian Odyssey
Link to original
- Crossed border from Stuttden into Antren
- Saw the build-up of Trader Traffic Turmoil entering Stuttden
- Found a bounty out for Antren Arcane Attacks on the alternate country route
- Hunted and killed a wind elemental, attacking travellers along the Kings’ Road
- Met historian Twan Stirt, who directs us to the quest location, the Ziggurat of Gurpo
- Turned in both bounties, receiving 175gp and a favour from the Adventurer’s Guild
- Continued on to Besanlon and were woken in the morning by a Ratmen horde attacking
Siege of Besanlon
Link to original
- Defended the walls of Besanlon from the Ratmen siege
- Jorgrim and Luc mowed through the approaching foot soldiers
- Jorgrim blocked a full strength energy beam from the siege cannon with his body
- Bingus Bongus broke the backline of mages and revealed Iskander the Chosen
- Iskander teleported away with the siege cannon and left the siege to route
Infiltrating Fort Valengueux
Link to original
- The Party was tasked by the Commander of Fort Dranin with infiltrating Fort Valengueux to recover a squad of spies and all related intel
- ‘Dimension Door’ brought the party into the central keep
- Luc used ‘Detect Thoughts’ to locate the Commander of Fort Valengueux, and get troop intel
- The Commander of Fort Valengueux was killed, and posed as if poisoned
- Intel was retrieved, and letters made to sow discord between Wallonia and Vermandois
- All scouts were rescued from the dungeon, one scout killed by Mysterious Assassin
- All scouts and intel returned to Commander of Fort Dranin
- Rewarded intel about the Ziggurat of Gurpo as investigated by scouts
- Luc uses ‘Comprehend Languages’ and sees “Altar of the Lupin Lord” in Infernal
Delving Gurpo’s Domain
Link to original
- The Party enters the Ziggurat of Gurpo, solves riddles, battles monsters, and loots items
- Puzzles: Lupin Lord riddle, Hallway trap, Saferoom number puzzle
- Enemies: Column monsters, Alzrarth, Large statue, Chuul
- Items: Deck of Many Things, Rod of Alertness, Gurpo’s Icebox
- The Party befriends Alzrarth and learns Gurpo has left the dungeon
Pyramid of Peril
Link to original
- The Party crosses a chasm by solving the chess puzzle
- A series of mirrored chambers are solved to retrieve a few magic items
- The Party battles an arachnid construct and Bingus Bongus is paralysed repeatedly
- Gurpo’s living quarters are explored, and many Key Items found
- The Dark Seal is retrieved from the trapped room, before a rupture in the Weave
- The Party finds the Ziggurat of Gurpo teleported into the Wildlands
Awakening the Arcane Network
Link to original
- The Party leaves the Ziggurat of Gurpo in the Wildlands, and heads North-East towards Constanbul, and further through to central Eoris
- After defeating a Yeti on the mountaintops, The Party follows Luc’s pulsing Mystical Amulet which leads them to a ruin with architecture from the Age of Empires
- Inside the ruin The Party is faced with multiple visions of the past, and events of great magic
- Luc is informed we are in one of many sites in the Arcane Network, which provides magical bonuses in the vicinity, and identifies his Mystical Amulet as the Amulet of Saidar’s Chosen
Commissioning Schmied Mead
Link to original
- Luc and Jorgrim draw 7 cards from the Deck of Many Things, before The Party treks down the Wildlands mountains towards Azrea and liberate a brigand party of their stolen gold
- In Azrea return the gold to the Mycean bank and a new druid friend Tamarill Draydon in return for a letter of recommendation, and a druid for the up and coming Schmied Mead
- On the road to Akchek Bingus Bongus draws 11 cards from the Deck of Many Things, before Jorgrim destroys a looming wyvern
- Upon arriving in the absolutely packed Akchek, The Party hires the only remaining ship HMS Lady Luck, captained by Captain Panos Siscatos and meets Eleftheria Gabrelli onboard
- In Constanbul, The Party found Schmied Mead in the HMMLMG headquarters