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  • Fixing the Fixers

    Quest The Party investigates the lack of communication from Fixer HQ

    • Commissioning Schmied Mead
      • Outside Azrea The Party encountered a group of brigands under the employ of The Fixers and retrieved a large sum of gold and communiques
    • Finding the Fixers
      • Luc and Jorgrim encountered a mind-controlled Fixer, and after investigating, found a Fixer safehouse, that had been calmly dismantled as if planned
      • Scrying on surveillance coin left behind, Luc sees a Fixer clerk writing many letters recalling Fixer operatives back to the HQ, but reading his mind indicates he is unusually subdued, as if mind controlled
      • Identify the location as Gazianbul
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