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Main Quests
Retrieve Dark Seal to the East
- Given a lead by Ignatius Pabst of a Dark Seal located to the East of the Angevin Empire, somewhere East of Waldland
Unmask the Mysterious Assassin
- The Party must reveal the identity of the Mysterious Assassin
- They killed a Vermandois knight in the Keep Vault during Ambush at the Keep
- They killed a Wallonia scout in Fort Valengueux during Infiltrating Fort Valengueux
- Jorgrim believes they may be a Chosen of The Spider due to their seeming lack of allegiance in the War, and their propensity for chaos hiding possible intrigue?
Activate the Arcane Network
- The Party must activate the various nodes of the Arcane Network
- The quest was received when Saidar appeared and gave Luc the knowledge of the four nearby nodes during Awakening the Arcane Network
Side Quests
Fixing the Fixers
Quest The Party investigates the lack of communication from Fixer HQ
- Commissioning Schmied Mead
- Outside Azrea The Party encountered a group of brigands under the employ of The Fixers and retrieved a large sum of gold and communiques
- Finding the Fixers
- Luc and Jorgrim encountered a mind-controlled Fixer, and after investigating, found a Fixer safehouse, that had been calmly dismantled as if planned
- Scrying on surveillance coin left behind, Luc sees a Fixer clerk writing many letters recalling Fixer operatives back to the HQ, but reading his mind indicates he is unusually subdued, as if mind controlled
- Identify the location as Gazianbul
- Commissioning Schmied Mead