Date: 2026-03-28

Session Draft: Session 02

Previous Session: Ambush at the Keep

Next Session: Siege of Besanlon

Location(s): Angevin Empire, Wallonia

Characters: Jorgrim, Bingus Bongus, Luc, Twan Stirt, Ratmen

Main Quest: Retrieve Dark Seal to the West

Side Quests: Trader Traffic Turmoil, Antren Arcane Attacks

Tags: Session_Summary


Last Session Recap

Transclude of Ambush-at-the-Keep#-ambush-at-the-keep

Summary

Wallonian Odyssey

Full Session Notes

  • Session begins in Neustrelitz, as The Party heads to Stuttden, to cross into Wallonia
  • Opposite direction to all traffic, which heads South-East towards the War front
  • In Stuttden we head to the Temple of the Great Guide, the only people capable of making healing potions
    • buy four health potions for 100gp each
    • Priest sells potions, and gives rumours that his brother in Ebenbrooke, Wallonia says they are experiencing lowered potion stocks despite not partaking in the war
  • The Party decides to take the Kings’ Road through the night to Antren
  • Stop at the Terrific Nut Tavern for room and board, and speak with barkeep Freek Bootsveld
    • Says many merchants are staying longer than normal, due to the gate traffic build-up
    • Overhear a merchant discussing the increase in glass purchasing by Temples of the Great Guide in Wallonia, despite not participating in the war
    • Overhear an adventurer talking about a quest listing at the Guild with suspicious murders
    • Resummoned Zethios as a fire drake
  • Sleep one hour with Luc’s sleepy sack, before sneaking out of the town towards the country road where the murders took place
    • After Luc breaks stealth, we fight the invisible creature in an open clearing
    • The creature avoids many attacks due to stealth before hunting Bingus Bongus
    • Jorgrim tempts fate and rolls three Nat 1’s
      • The first strikes Bingus Bongus in the face with a rapier
      • The second flings a crossbow bolt towards Bingus Bongus’s face, before being rerolled by the Bad Luck Bauble into the third
      • The third is magically rerolled by the Bauble again, finally striking down the creature
    • The creature turns out to be a wind elemental, and drops an “earth grade wind attuned immortal essence core”
  • The Party continued down the Kings’ road to Ebenbrooke and waited two hours until dawn, when the gate opened
  • Met an historian and archivist called Twan Stirt who specialises in ancient architecture
  • Informed the Adventurer’s Guild about the traffic backlog entering Stuttden
  • Found the priest’s brother in the Temple of the Great Guide
    • Says almost all potions are being stockpiled by order of the king of Rotterden, who expects to be entering the war imminently
    • Also informed that Wallonia is leaning towards joining the Allies
  • Passed the city of Rotterden and arrive at the trading hub town of Argennin
    • Small town, but extremely fortified
    • Guard says all towns below the Kings’ Road are fortified due to attacks by Ratmen
    • South Draymora and Guilanyth are even more extreme versions of this fortification
  • Continued on and arrive at the walled town of Besanlon at nightfall
  • Stayed in the Singing Geese Inn
  • Woken in the early morning by warning bells and shouts of “RATS!!”
    • Over the wall we can see an army of Ratmen, led by larger creatures heading to the city

Key Items

Currency

  • +125gp

Gained

  • Bauble of Bad Luck
  • Earth grade wind attuned immortal essence core

Lost